Startled by the appearance of an elderly man standing over them, the Champions quickly composed themselves to speak with the shaman before them. Introducing himself as Akram, the old man thanked them for liberating the House of the Moon from the Red Reaver that had taken residence within their hallow walls. The heroes accepted the gratitude and exchanged pleasantries, however, Akram insightfully deduced that they didn’t accomplish this task purely from the goodness of their hearts and asked why they were there.
Remembering what Thousand Bones said about this man’s nature as a Truthspeaker, the party inform him honestly of why they are there. They pleaded for his assistance in vouching for them to the Sklar-Quah, so they may gain the information they require to defeat Ileosa and Kazavon. Akram was grateful for their honesty and said that while he is appreciative for saving their holy site, he could not just act as a character witness to them without witnessing them in action. He suggested that they complete the final trial that was on their list, The Thrallkeeper’s Mark, with Akram in tow to witness their victory.
The next day, the party prepared to leave with their entourage of Shoanti boneslayers and Akram. Over the course of the next 3 days, the Champions proceeded to an ancient Thassilonian Ruin, almost completely buried by the unforgiving Cinderlands. All the while, Akram asked them about their plans for Korvosa after Ileosa is deposed from the Crimson Throne. While most of the party is unsure, they mostly believed that the power would be given to the people to decide. Akram inquired about how the Shoanti would be represented in this new order, and Blackjack assured him that they would find a way for their people to coexist.
They arrived at the Acropolis; once a grand structure dedicated to the advancement of summoning magic, now a decrepit ruin without a whisper of its former glory. Akram and the boneslayers stated that they will await their return at the entrance. The party is cautious, however, due to the five aurochs standing outside the entrance, recognizing them as Shoanti mounts.
As the Champions began to enter the Acropolis of the Thrallkeepers, they were accosted by Krojun and his men. Wishing to see the tshamek warriors in an all-out fight, the Shoanti barbarian challenged them to a friendly fight to prove their worth. Initially, the party denied him so that they could continue on with the trial, but after Krojun called them cowards, Ari pulled the first arrow and the battle begun.
While initially beating the Champions with their tactics and strength, the tables were soon turned by two arrivals. First, the creature within the ruins was awoken by their fight, and begun attacking with multiple tentacles. While normally this wouldn’t be a problem for Krojun, the arrival of a group of Red Mantis Assassins did pose a threat. The trained killers quickly dispatched two of Krojun’s men while one of the tentacles grappled another. The Shoanti rager focused his attacks against the assassins seeing them as a bigger threat.
While he was expecting the tshameks to continue attacking him to take him out, he was genuinely surprised at their behavior. They attacked the creature and the assassins instead, even saving the one that the monster had grappled. They quickly killed the remaining hostiles and even quelled the beast within the ruins. Feeling ashamed of his earlier actions, he allowed the Champions to continue exploring the Acropolis in peace and proceeded to go to the entrance to wait for them to return.
They began to look their ruins of the Acropolis in earnest, using Ari’s knowledge of the Thassilonians to explore the area. They quickly found a golden shrine to Lissala, and a hole in the floor surrounded by a blue arcane light. Without thoroughly investigating the circle, Ari jumped down the hole, followed by Anja, then Blackjack. Luckily, the magic surrounding the ring allowed gravity to be adjusted so they may land on the ground safely.
Down below, they found a long hallway with two egresses. One to the side and completely collapsed, and one unblocked hallway before them. The Champions investigated the collapsed hallway first and found that it was purposefully set as such. Blackjack deduced that someone with sufficient strength could move them and they could get a look into the room on the other side. Deciding that they will investigate it after the other hallway, the party continued on to the other hallway and found what they were looking for.
Lights floated around the room in a spectacular fashion, invoking the feeling of starlight and the celestial bodies in the Dark Tapestry. All moved with precision and grace to re-enact the movements of the planets and stars that surround Golarion, which a massive globe of stood in the center of the room. Curious to what it is, Ari walked forward and touched it, only to be met with a burning sensation engulfing her body. The pain racked her entire being as the brand covered her entire back, culminating with the magic opening the globe, and revealing its content.
Before the energy of the event simmered down though, the Champions received a vision of a familiar man from a different time. They relived the memories of Rand Gilver’s life, revealing his position of being the firstborn son of First King Xin and the tragic events leading up to the end of the Thassilonian Empire. The memories revealed that Rand was once known as Xin Kai, a promising future ruler of his homeland. He was trained under the eyes of Krune, High Priest of Lissala and the Runelord of Sloth, to be a powerful Inquisitor of the faith. However, Krune and the other Runelords sought more power and seeked to depose of First King Xin, and saw that the perfect individual to do the job was Rand. With his master convincing him that his father was no longer fit to rule their empire and needed to be removed from his position so Thassilon could thrive, Rand was convinced of their cause and quickly dispatched his father with much remorse. However, Rand swiftly found out that the Runelords had simply used him to get rid of Xin so they may take over as rulers of the seven kingdoms of the Empire.
This led Rand on his quest of vengeance, culminating with him delivering the final piece of the ritual the Aboleths needed to cause the Earthfall. Either though he understood that the eldritch creatures only wished to end the Azlanti Empire, Rand knew that the damage caused by their spell would mean the destruction of the Thassilonian Runelords as well. With the ritual completed and the reshaping of the world done, Rand went off to confirm that his quarries would killed. Much to his horror, he found that not one or two, but all of the Runelords had survived using their powerful magic. Infuriated by this, Rand changed his strategy to add more of a personal touch to his plan.
Spending the next ten thousand years hunting down the Runelords, starting with Krune, Rand is now down to two more, the Runelords of Lust and Pride. The Champions quickly realized that his next target is Sorshen, the Lady of Lust, due to Korvosa being built upon the site of her ancient capital. The flashbacks ended with Rand being called to Lissala herself. Lissala intended to use Rand to enact her vengeance by bestowing upon him more power. Rand, however, refused and when Lissala forced the issue, the vengeful Inquisitor lashed out and severely wounded the goddess. The memories faded as their visions returned to the present.
From the light and smoke released from within the replica of their home planet, an Azlanti woman of unearthly grace with six wings stepped forward. Ari’s tutelage under Brodert Quink in Sandpointe paid off, as she was able to recognize the being before her as Lissala, the Thassilonian Goddess of Rune, Magic, and Law. Appreciative of her release, she attempted to leave, only to find that she is linked to Ari.
Though thoroughly irritated by her current predicament, she proceeded to exchange pleasantries with the heroes who released her. Once names were exchanged, she proceeded to the collapsed hallway. She made removing the boulders short work as she motioned the Champions to follow her within. Though the initial view of the room only revealed some skeletons and magical items, an illusory wall was dispelled where in the heroes went into.
Within the hidden room laid a massive painting and two occupants, a young girl and an old man rise to meet their visitors.